![]() What the teams have been working on in the past week(s):Įvery Friday, the development team meets up to highlight and talk about what they’ve been working on recently: New content and features, bugs that have been fixed, and things to come down the pipeline. This patch will come to Testlive very soon and then be rolled out to the live game at a later date. These range from smaller worldbuilding fixes, animation updates, hitbox changes and audio updates, to much larger updates like combat balancing, Purge changes and new attacks for bosses. We are also currently working on stabilizing a huge patch containing over 500 changes, adjustments and fixes. Finally, we announced the Imperial East Pack, a pack of Khitai inspired weapons, armor, placeables and building pieces. ![]() We’ve announced some new dungeons, a system for taming pets, further updates to the combat system, and an easier way to download and install mods. ![]() Our roadmap consists of major minor updates that will add new mechanics and gameplay systems, while paid cosmetic DLC will add new weapons, armors and building pieces to the game. In case you missed it, we announced what we have planned for game in the future. Using a bugged mechanic to gain an advantage over your opponents or the game in general is not okay in our book. We want to make it absolutely clear that we are not endorsing exploits of any kind, despite what people online might tell you. We’re receiving reports through our Exploit Hunters program every day and we’re working diligently to reproduce these exploits and fix them as we learn of them. ![]() We may not be able to respond to everything we see, but we’re keeping track of bug reports and feedback from the community to prioritize tasks among the dev team.įinally, we want to take a quick moment to talk about exploits. We know that there still are some stability issues on consoles, that the Purge isn’t working as intended and that the decay system needs some updates and fixes. There are still bugs to fix, exploits to remove and balancing and optimizations to implement, and since launch we’ve rolled out several hotfixes to improve various aspects of the game. We’re one month (and then some) out from the full launch of Conan Exiles, but work on the game is not slowing down. Good morning Internet people, and welcome back the weekly community newsletter! We hope you’ve missed us and are happy to see us back in newsletter action. ![]()
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