![]() Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else. This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better. Whether we step into the powerful frame of a trained marksman or brave adventurer, while we play we have a different sense of our physicality. ![]() Video games offer an opportunity to inhabit another body. Also there is no game that works the same for everyone, so be mindful of your own needs when considering this information. Please be aware that options may vary depending on the platform you choose to play. This list and accessibility details in each game was compiled the help of Antonio Ignacio Martínez and Kyle “onehandmostly”. Difficulty: Offering customisable difficulty, like how fast a game plays (like Eagle Island) or adding invincibility (like Celeste), and other features allow tailoring the game to the player’s needs.Speed: Reducing how fast a game plays (like Eagle Island) is a helpful setting.Fewer Buttons: Simpler controls (like FIFA) are good to consider, as well as those that offer extensive difficulty settings.Sensitivity: Some of these games (like Fortnite) also enable you to adjust control sensitivity as well as controller vibration if that is present.You can use simple taps or toggles instead to reduce muscular fatigue. No Holding: Some games (like Moving Out) also offer the option to avoid having to hold any buttons down for actions like aiming, opening or equipping.Remap Controls: Remapping buttons and swapping joysticks (like Fortnite) help customize the player’s way to interact with the game, also helping players that use only one hand.These games’ mechanics and options make it possible to adapt the experience to be accessible for people depending on your physical capabilities. Games like A Short Hike, Alba A Wildlife Adventure or even No Man's Sky. Other games, like Everything and Proteus, offer a huge world to poke and prod without getting embroiled with progression.Įven games that do offer a strong sense of story and development often include post-game play or side-quest distractions that are simply there for you to spend time fiddling with rather than winning or losing. Then there are other games, like Townscaper and Pok Pok Playroom, that let you craft your own structures but with none of the usual video game emphasis on score and winning. Some games, like The Longing, Animal Crossing and Adopt Me, simple slow down the need to progress, so all you do is check-in, fiddle around with the game world and then leave. It's no surprise that there are a number of video games that have picked up on this style of play. The enjoyment comes from doing something that isn't learning or achieving anything. ![]() While that initial trend subsided, the interest and enjoyment of tactile objects to fiddle with are very much with us.įidget toys are like the yo-yo or Rubik's cube but without the focus on skill. Zen Bound 2 is a calm and meditative gameplay experience, with tactile, dusty visuals and a sublime, enveloping soundtrack by the sensational electronic artist ‘Ghost Monkey’.Fidget spinners burst into the hands of children a number of years ago. Some levels feature paint bombs that are helpful in covering complex areas of the object. Each of the levels presents a spatial puzzle that becomes obvious through inspection. The goal of the game is to paint wooden sculptures by wrapping them in rope - a task that may sound simple but has surprising complexity. Wrap your way to bliss in Zen Bound 2, the unique down-tempo indie game! This is a different gaming experience: an opportunity to slow down, zone out and focus on a task that’s challenging but not stressful, a set of gentle puzzles for the mind and fingers to solve.
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